The Katamari series represents the purest video game experience. When I think back to all my favourite titles of the last couple of years, each title I imagine has several sections or moments of gameplay that I don’t enjoy and simply play through grudgingly. Except one game – the Katamari inspired Tornado Outbreak.

In Tornado Outbreak you begin as a small tornado. You move around gathering up tiny things first: flowers, pebbles, and chicken feathers, gradually getting bigger until eventually you’re pulling up people, trucks, houses, and ocean liners. Exactly what you can pull is indicated with a childlike lucidity. If it wiggles, it’s yours.

Replaying a level in Tornado Outbreak isn’t arduous, nor is the achievement chasing; it’s simply fun. Even with my favourite title from last year, Splinter Cell Conviction, dying and replaying that Iraq flashback was painful. But in Tornado Outbreak as long as there it something in my path to absorb I will engage with the game like a non-judgemental, idyllic child.